3D Aim Trainer
Accuracy
100%
Kills / Sec
0.00
Hits
0
Best Streak
0
Avg Time / Kill
-
Mode
Desktop FPS MVP
Targets
5 live, 30 total clears
Controls
Mouse look + click + Tab menu
Targets Left
30
Time
0.00s
Shots
0
Accuracy
100%
Best Run
—
V1 Scope
- 5 static targets live at a time, 30 total clears.
- Mouse-look FPS camera with click-to-shoot raycasts.
- Tab opens the arena menu for resume or exit.
How to play
- 1. Press Play Now to open the arena and let the page enter fullscreen with pointer lock.
- 2. Clear the 5 static targets on the wall; each hit respawns a new one in a different spot.
- 3. Press Tab any time for the pause menu, then resume or exit back to the launch panel.
Why This Version First
The goal is a clean gameplay foundation before art passes
This MVP is deliberately plain. It proves the core loop first: pointer-lock camera, target visibility, hit detection, timing, and replayability. Once that feels right, you can swap in better arena art, weapon models, and more advanced drills without rebuilding the logic from scratch.
Focus
Fast flicks
Measure
Clear time
FAQs
3D Aim Trainer FAQ
+ - Why is the cursor locked?
Pointer lock lets the mouse act like an FPS camera instead of a normal browser cursor. Press Tab for the in-game menu, or use Escape if you want the browser to release pointer lock and fullscreen directly.
+ - Are all 30 targets active at once?
No. This build keeps 5 static targets live at a time. When you hit one, a new target appears in another wall position until all 30 clears are finished.
+ - Does my best run save?
Yes. The best completion time is saved in your browser on the current device.
+ - Can I change sensitivity?
Yes. Open the Tab menu during a run, go to Settings, and use the sensitivity slider if you want a faster or slower camera feel.
+ - What if fullscreen or pointer lock fails?
Most browsers require a direct user action before they allow pointer lock or fullscreen. If it does not engage, click Play Now again and make sure the browser is not blocking the request.
+ - Will movement be added later?
Probably. This first pass keeps the player stationary so the main work stays focused on camera feel, target placement, and reliable hit registration.
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